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As Little Design as Possible
As Little Design as Possible

The tenth principle, "as little design as possible," is also a moral one.

The tenth principle, "as little design as possible," is also a moral one.

24

8

2026

The previous post ended on a claim: as the cost of making collapses, what remains scarce is judgment. But that claim is easy to misread as a retreat into mystique, into judgment reduced to taste. Designers know better, because design history has already answered this objection. Dieter Rams, who shaped Braun's design language for three decades, did not ask anyone to intuit good design. He wrote it down. Good design is innovative, useful, aesthetic, understandable, unobtrusive, honest, long-lasting, thorough to the last detail, environmentally sound, and — sharpened by this moment — as little design as possible. Ten principles: a shared and defensible standard. Follow them with discipline and the work gets quieter and better; ignore them and the failure can be named, argued, and pointed at. That is what makes design a practice rather than a temperament, and it is why judgment can be trained. We have inherited a rigorous grammar for whether a thing is well made; we are still assembling the equivalent for whether it should exist. And of Rams' ten principles, the last is the one that reaches past the object. As little design as possible is not really about ornament or minimalism; it is about restraint — the discipline of adding nothing the problem does not require. Held up to the present, it reads less like a design rule than a warning. The same warning surfaces, of all places, in a recent papal encyclical: "Today, the human desire for fullness of life is at risk of being misled by deceitful goals, such as the prospect of a technology that promises to free us from all weakness, and a model of wellbeing that leaves behind entire populations. All too often, we place our hope in unlimited 'upgrades,' in forms of progress that exacerbate inequalities, and in immediate solutions incapable of healing people's wounds." - Pope Leo XIV As little design as possible has an exact moral analogue: as little intervention in a human life as the problem requires. The same discipline that keeps a designer from over-designing an object should keep a system from overreaching into a person. Stated as prohibitions, the way the strongest principles are: do not mistake upgrades for progress. Do not call models of wellbeing good if they leave whole populations outside them. Do not treat a symptom and call the wound closed. At the desk, this stops being abstract: treat frictionlessness as a cost as well as a feature, because high-stakes decisions need reflection, consent, and clarity more than they need speed. Support tools that communities can adapt and own — and govern them with equal care, since the same openness that distributes capability distributes the means of harm. None of this fails for want of goodwill. Designers rarely set out to dehumanize anyone; they work inside business models built on conversion loops, engagement metrics, and growth targets that exert a steady, patient pressure no private conviction withstands alone. Which is precisely why the principle has to be written down. A stated standard can be cited in a room where the dashboard is already open. A feeling cannot. Optimization is not understanding. A metric is not a person. And restraint — the hardest thing to measure — is what a dashboard can never see. If our execution is increasingly delegated, then judgment is the last thing we can afford to delegate and the first thing we are accountable for. So sharpen it the way the craft was always sharpened: on principles, held in public, defended out loud. If you are just starting out, or if you are feeling burnt out by the current noise, remember this: the world doesn't just need more interfaces; it needs better problem solvers. Keep designing. Keep reflecting. Keep looking up.

Epifanio Pereira

VFX + MOTION GRAPHICS LAB

All works © Epifanio Pereira 2025. Please do not reproduce without the expressed written consent of Epifanio Pereira

VFX + MOTION GRAPHICS LAB

All works © Epifanio Pereira 2025. Please do not reproduce without the expressed written consent of Epifanio Pereira

VFX + MOTION GRAPHICS LAB

All works © Epifanio Pereira 2025. Please do not reproduce without the expressed written consent of Epifanio Pereira

VFX + MOTION GRAPHICS LAB

All works © Epifanio Pereira 2025. Please do not reproduce without the expressed written consent of Epifanio Pereira