VULY QUEST
Role: CGI, Art Direction + Motion Design
Client: Vuly Play
Year: 2024
Credits: Vuly Products Team
✍️ About
📈 Impact
🎬 Direction
I was commissioned by Vuly to direct a CGI launch film and supporting visual assets for its Quest range. The task was to articulate the system’s modularity and durability in a way that felt both precise and imaginative. Working directly from CAD data, I developed an animation sequence that positioned Quest as a configurable ecosystem of frames and accessories, showcasing transformation and scale through controlled motion, light, and form.
✍️ About
📈 Impact
🎬 Direction
I was commissioned by Vuly to direct a CGI launch film and supporting visual assets for its Quest range. The task was to articulate the system’s modularity and durability in a way that felt both precise and imaginative. Working directly from CAD data, I developed an animation sequence that positioned Quest as a configurable ecosystem of frames and accessories, showcasing transformation and scale through controlled motion, light, and form.
✍️ About
📈 Impact
🎬 Direction
I was commissioned by Vuly to direct a CGI launch film and supporting visual assets for its Quest range. The task was to articulate the system’s modularity and durability in a way that felt both precise and imaginative. Working directly from CAD data, I developed an animation sequence that positioned Quest as a configurable ecosystem of frames and accessories, showcasing transformation and scale through controlled motion, light, and form.
✍️ About
📈 Impact
🎬 Direction
I was commissioned by Vuly to direct a CGI launch film and supporting visual assets for its Quest range. The task was to articulate the system’s modularity and durability in a way that felt both precise and imaginative. Working directly from CAD data, I developed an animation sequence that positioned Quest as a configurable ecosystem of frames and accessories, showcasing transformation and scale through controlled motion, light, and form.
✍️ About
📈 Impact
🎬 Direction
I was commissioned by Vuly to direct a CGI launch film and supporting visual assets for its Quest range. The task was to articulate the system’s modularity and durability in a way that felt both precise and imaginative. Working directly from CAD data, I developed an animation sequence that positioned Quest as a configurable ecosystem of frames and accessories, showcasing transformation and scale through controlled motion, light, and form.
✍️ About
📈 Impact
🎬 Direction
I was commissioned by Vuly to direct a CGI launch film and supporting visual assets for its Quest range. The task was to articulate the system’s modularity and durability in a way that felt both precise and imaginative. Working directly from CAD data, I developed an animation sequence that positioned Quest as a configurable ecosystem of frames and accessories, showcasing transformation and scale through controlled motion, light, and form.
Style FramES
"A visual study bridging the gap between structural scaffolds and a dynamic, expanding ecosystem of modular accessories. These style frames demonstrate the Quest’s modular versatility, harmonizing high-fidelity engineering data with a focused industrial design intent."


















































All works © Epifanio Pereira 2025. Please do not reproduce without the expressed written consent of Epifanio Pereira
All works © Epifanio Pereira 2025. Please do not reproduce without the expressed written consent of Epifanio Pereira
All works © Epifanio Pereira 2025. Please do not reproduce without the expressed written consent of Epifanio Pereira
All works © Epifanio Pereira 2025. Please do not reproduce without the expressed written consent of Epifanio Pereira
All works © Epifanio Pereira 2025. Please do not reproduce without the expressed written consent of Epifanio Pereira
All works © Epifanio Pereira 2025. Please do not reproduce without the expressed written consent of Epifanio Pereira

