VULY QUEST
Role: CGI, Art Direction + Motion Design
Year: 2024
Client: Vuly Play
Credits: Vuly Products Team
✍️ About
📈 Impact
🎬 Direction
I was commissioned by Vuly to direct a CGI launch film and supporting visual assets for its Quest range. The task was to articulate the system’s modularity and durability in a way that felt both precise and imaginative. Working directly from CAD data, I developed an animation sequence that positioned Quest as a configurable ecosystem of frames and accessories, showcasing transformation and scale through controlled motion, light, and form.
✍️ About
📈 Impact
🎬 Direction
I was commissioned by Vuly to direct a CGI launch film and supporting visual assets for its Quest range. The task was to articulate the system’s modularity and durability in a way that felt both precise and imaginative. Working directly from CAD data, I developed an animation sequence that positioned Quest as a configurable ecosystem of frames and accessories, showcasing transformation and scale through controlled motion, light, and form.
✍️ About
📈 Impact
🎬 Direction
I was commissioned by Vuly to direct a CGI launch film and supporting visual assets for its Quest range. The task was to articulate the system’s modularity and durability in a way that felt both precise and imaginative. Working directly from CAD data, I developed an animation sequence that positioned Quest as a configurable ecosystem of frames and accessories, showcasing transformation and scale through controlled motion, light, and form.
✍️ About
📈 Impact
🎬 Direction
I was commissioned by Vuly to direct a CGI launch film and supporting visual assets for its Quest range. The task was to articulate the system’s modularity and durability in a way that felt both precise and imaginative. Working directly from CAD data, I developed an animation sequence that positioned Quest as a configurable ecosystem of frames and accessories, showcasing transformation and scale through controlled motion, light, and form.
✍️ About
📈 Impact
🎬 Direction
I was commissioned by Vuly to direct a CGI launch film and supporting visual assets for its Quest range. The task was to articulate the system’s modularity and durability in a way that felt both precise and imaginative. Working directly from CAD data, I developed an animation sequence that positioned Quest as a configurable ecosystem of frames and accessories, showcasing transformation and scale through controlled motion, light, and form.











